First gameplay video

Sorry for the silence past month, we were busy working on a tech demo and it surely has paid off! Most of the assets you will see in the video are placeholders, including the inventory and Shade model. In this tech demo we showcase our Emotional Planes feature that allows player to use emotions to affect objects around him.

The emotions used in the video are the following:

Denial: Contradicts a state of an object, resulting in the opposite.
Bargaining: Affects the default state, changing direction or speed of an object.
Anger: Enhances default state of an object.
Depression: Reduces the default state, often resulting in slowing, freezing or falling apart.

The final version will feature additional emotions. Emotions will also affect much more than puzzles objects, we want them to fully change a scene, including vanity items that are of no use to the player, an eye-candy to make the world more living. Emotions can’t jump-start a car or unlock a locked door but they will affect organic and dynamic objects, altering their behavior and state. This feature will greatly enrichen the puzzle design as well as storytelling.

Later in the video you will see a Shade, silhouette of a man sitting on a bench. Shades are neither people nor ghosts, they are images of humans who existed in the world before the incident, their thoughts and feelings now burned into it’s atmosphere. You can’t have a conversation with them, you can’t interact with them, you can only see and hear their thoughts, often giving you clues on the puzzles and story. Some Shades will be stuck in a certain emotional plane, telling you a story by their location and pose.

There are still some small hickups in the navigation, most of art assets are placeholders, but we felt it was good enough to show our concept. Let us know what you think!

If you liked the video, please support us by voting for us on IndieDB Indie of the Year contest at http://www.indiedb.com/games/empathy

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    October update

    Hello everyone! We are currently hard at work producing a demo of the first environment, the City. It will be used to find funding for the game to allow us focus on it full time in the coming months and add more content.

    As you could have noticed on some forums, as well as on our IndieDB page we have been recruiting, and still are! We are looking for talented environment 3D artists, those interested can send me an email through the “Contact” form. However we’ve also had some addition to the team. Welcome Robert and Branden, two talented artists who will be helping us to bring our passion to life, as well as Karol, new UI programmer. Hopefully we will be able to showcase some of their work at the end of this month. For now Branden is taking care of the Park storyhub and Robert is working on City assets while awaiting a special concept from Massimo.

    We are also developing a new feature for the game that is meant to bring a certain amount of skillplay into the traditional point and click. I would like to see more active gameplay in Empathy combined with classical puzzles and this feature should be able to spice it up. We will showcase parts of it in the future demo.

    Lastly we’d like to show some progress Davy made on Childs animations. Check it out below!

     

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      September update

      Ohoy! Time flies by quickly.. You can now find us on IndieDB at http://www.indiedb.com/games/empathy. We are working on importing and setting up the animations of games protagonist into the engine and making a small gameplay teaser. For now we have a new concept for you to check out, of a park you will find in the City environment. Apart from the visual, big focus now lies on story telling and level design. The story is deep and will be quite a challenge to relay to the players while at same time keeping the balance between mystery and clues.

      We are also expanding, looking for more artists and several other people who’d share our passion for this project, please see the recruiting ad at http://www.indiedb.com/forum/thread/empathy-looking-for-3d-artists

      With all that being said, here is the latest concept:

      concept-art-park_small

       

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        August update

        Hello everyone! The project been developing well, despite going through yet another series of changes. We are now testing static cameras resident evil style instead of third person, which we feel better fit the gameplay of the game. The main character is still being animated, as for the story we finally settled on an outline we are all satisfied with.. that took us a good while. We have also an update by Forrest on the first environment (concept of which can be found in media section), check it out below!

        website_screen001

         

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          Child concept

          The concept art for the Child protagonist is done, check it out!

          child_final

           

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            Current status

            So what’s the games current status? It is coming along nicely, we have finished implementing core mechanics and now polishing them up, as well as starting to implement level specific mechanics which are significantly easier.

            On the creative side, the work have started on the first environment, which is now being modeled. There are also rough drafts of soundtrack for first environments as well as finished concept art. The characters however are still waiting on their concepts which should be done this week and forwarded to the character modeler.

            Design wise.. slow and steady! I am still pondering over couple of interaction mechanics but the core of the game looks quite nice.

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              We are recruiting!

              We are recruiting more people to the project, mostly 3D and texture artists, as well as character modelers/animators and those who have good knowledge of UDK Cascade/material systems. Get in touch with us through “Contact” page if you are interested!

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                Welcome to the new site!

                Welcome to Empathy’s new website. Here you can find info about the game, media and blogposts from developers.

                 

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